
The same could be said about the Sorceress and Wizard.
Since druids are related to barbarians, they could make it so that you become a barbarian or a druid depending on what choices you make in the skill/ability & talent/trait trees. Another thing they could do is mix classes.The current idea in terms of gameplay might be good but in terms of realism it isn't.
That should happen with the druid only sketching the transformation as in having some sort of spiritual/astral projection form over the character as a sort of aura and leave actual metamorphoses to abilities and attacks that actually require full attention.
Maybe, the instant morph in and out is forced. When it comes to transformations, instead of rehashing Diablo II, they could be more creative, turn into a treant/ent (thanks for the idea), even a raven/roc, flying temporarily from place to place (from highland/cliffs to lowland). Rain could be something to consider, storms too but not as much or complex(?) as the Sorceress would handle. They could make the druid more like Warcraft's with healing, buffs, summons, morphs, damage spells coming from minions and metamorphosis as well as nature manipulation like say interacting with the earth, trees, so on. If they decided so, then they should remove any such element manipulation and leave it to the Sorceress. They said the Druid doesn't have fire spells anymore which makes sense although fire is an element of nature as well as wind and whatnot. We know of the three classes which are basically 3 from Diablo II (+Lord of Destruction): the Sorceress, the Barbarian and the Druid. My main concern is the game being a Diablo II reboot, mostly in terms of gameplay.